"A long time ago, in a galaxy far far away...."
Whether you are an adult and saw Star Wars for the first time 25 years ago,
or someone who has just seen it for the first time recently.... there probably
isn't one of us that hasn't dreamt of being one of these characters from this
epic series. Well here is your chance. The new Star Wars role
playing game is now using the D20 rule system. What does that mean for
you? Well first of all it makes learning the game a lot easier. As
more and more RPG games start using the D20 rule system, it makes it easier for
players to go from one game to the next without learning complex rules.
And you have a friend that plays D&D all the time and wants to sit in on a Star
Wars game? No problem, there are a few new things to learn, but basically
the rules are the same - except you are using blasters instead of bows and
arrows, and lightsabers instead of swords.
This game runs very smoothly, especially for those who are already familiar
with the D20 system. There are a few modifications, but nothing too
complicated for someone new to learn - except for maybe starship combat.
But you can always save that till a later time. The nice thing about a
Star Wars RPG, is most people are familiar with the movies, and there are also
numerous books written for additional background, history etc. While
there still may be a lack of actual gaming resources for running Star Wars
campaigns as opposed to D&D, the great thing about the D20 system is everything
is essentially compatible. So you could have your ship land on a remote
world remarkable similar to one from Forgotten Realms or Dragonlance etc.
You can have your heroes fight dragons, orcs or goblins or any other creature
from the D&D Monster Manual. Now tell me that doesn't make for some
interesting combinations. You could even have Jedi fighting wizards.
Or how about finding a Sith Lord on a remote world that is being worshipped as a
God? And it's up to your adventures to expose him for what he is.
The options are endless, so don't let the lack of source materials scare you
away from playing this game.
Of course, the opposite also works true. You can take items from the
Star Wars universe and add them to your D&D campaigns. Imagine a Ranger
with a lightsaber, or how about your D&D party fighting a Sith Lord? At
first appearances, he may just appear to be a wizard but with some very
interesting spells with no spoken components. So you see, in the fantasy
realms with the D20 rule system, the more material you have, the more exciting
it is for the DM/GM and the players.
The Wizards Keep staff spent many weeks playing the Star Wars RPG, and we put
this game on our 'must buy' list.
"May the Force be with you!"
--Wizard's Keep staff
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![[Core Rulebook]](images/starwars-corebook-1.jpg)
Core
Rulebook
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![[Character Sheets]](images/starwars-charactersheets-1.jpg)
Character
Sheets
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![[The Dark Side]](images/starwars-darkside-1.jpg)
The Dark
Side
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![[GM's Screen]](images/starwars-gmscreen-1.jpg)
GameMaster
Screen
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![[Invasion of Theed]](images/starwars-invasiontheed-1.jpg)
Invasion of
Theed Introductory Adventure
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![[Living Force]](images/starwars-livingforce-1.jpg)
Living Force Campaign Guide
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![[Rebellion Era Sourcebook]](images/starwars-rebellionerasrcbk-1.jpg)
Rebellion
Era Sourcebook
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![[Secrets of Naboo]](images/starwars-secretsnaboo-1.jpg)
Secrets of
Naboo Campaign Pack
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![[Secrets of Tatooine]](images/starwars-secretstatooine-1.jpg)
Secrets of
Tatooine
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