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"A long time ago, in a galaxy far far away...."

Whether you are an adult and saw Star Wars for the first time 25 years ago, or someone who has just seen it for the first time recently.... there probably isn't one of us that hasn't dreamt of being one of these characters from this epic series.  Well here is your chance.  The new Star Wars role playing game is now using the D20 rule system.  What does that mean for you?  Well first of all it makes learning the game a lot easier.  As more and more RPG games start using the D20 rule system, it makes it easier for players to go from one game to the next without learning complex rules.  And you have a friend that plays D&D all the time and wants to sit in on a Star Wars game?  No problem, there are a few new things to learn, but basically the rules are the same - except you are using blasters instead of bows and arrows, and lightsabers instead of swords. 

This game runs very smoothly, especially for those who are already familiar with the D20 system.  There are a few modifications, but nothing too complicated for someone new to learn - except for maybe starship combat.  But you can always save that till a later time.  The nice thing about a Star Wars RPG, is most people are familiar with the movies, and there are also numerous books written for additional background, history etc.   While there still may be a lack of actual gaming resources for running Star Wars campaigns as opposed to D&D, the great thing about the D20 system is everything is essentially compatible.  So you could have your ship land on a remote world remarkable similar to one from Forgotten Realms or Dragonlance etc.  You can have your heroes fight dragons, orcs or goblins or any other creature from the D&D Monster Manual.  Now tell me that doesn't make for some interesting combinations.   You could even have Jedi fighting wizards.  Or how about finding a Sith Lord on a remote world that is being worshipped as a God?  And it's up to your adventures to expose him for what he is.  The options are endless, so don't let the lack of source materials scare you away from playing this game.

Of course, the opposite also works true.  You can take items from the Star Wars universe and add them to your D&D campaigns.  Imagine a Ranger with a lightsaber, or how about your D&D party fighting a Sith Lord?  At first appearances, he may just appear to be a wizard but with some very interesting spells with no spoken components.  So you see, in the fantasy realms with the D20 rule system, the more material you have, the more exciting it is for the DM/GM and the players.

The Wizards Keep staff spent many weeks playing the Star Wars RPG, and we put this game on our 'must buy' list.

"May the Force be with you!"

--Wizard's Keep staff

[Core Rulebook]
Core Rulebook
[Buy]

[Character Sheets]
Character Sheets
[Buy]

[The Dark Side]
The Dark Side
[Buy]

[GM's Screen]
GameMaster Screen
[Buy]

[Invasion of Theed]
Invasion of Theed
Introductory Adventure
[Buy]

[Living Force]
Living Force
Campaign Guide
[Buy]

[Rebellion Era Sourcebook]
Rebellion Era Sourcebook
[Buy]

[Secrets of Naboo]
Secrets of Naboo
Campaign Pack
[Buy]

[Secrets of Tatooine]
Secrets of Tatooine
[Buy]
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